

In King’s Field IV, for example, you go into the game with the knowledge that a thousand soldiers went into the Ancient City to try and do the same task you have been given (taking an unlucky idol back to its resting place). There are some cut scenes scattered throughout, but a lot of the story is told through what the player finds as they explore. Not the kind that makes your heart stop around every bend, but the kind that makes you progressively feel less and less at ease. But King’s Field provides just the right kind of horror for me. I don’t like horror games because I’m a big wuss. The scenery, music (or sometimes the lack thereof) and even the barebonedness of the mechanics all work together to create a very ominous, eerie field of play. They’re RPGs at heart, but I would say that they hinge on horror.

It’s got atmosphere coming out the wazoo. Fair warning, wiki info tends to lag behind a lot and the latest findings will always be found in the source code only.The one thing that the King’s Field series really has going for it is its atmosphere. You'll find detailed descriptions and C style documentation for the file formats on the wiki section of the repository, that can be used to implement these file formats in your own projects. Need more help? Try our FSMC Discord server. You can still access all the data of a PAL copy, but you'll only be able to see the English translations. Obviously only King's Field IV is supported, though as for the specific region support, NTSC (SLUS-20318, SLUS-20353) and NTSC-J (SLPS-25057) are fully supported, PAL (SLES-50920) is currently only partially supported. A GUI based toolset for exploring and extracting data files from King's Field IV / King's Field: The Ancient City.
